- Cook, Serve, Delicious! Is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant. The game starts like any other morning at SherriSoda Tower as you take the elevator up to open Cook, Serve, Delicious!, a platinum star restaurant that was.
- Cook, Serve, Delicious! Is a restaurant simulation game released in 2012, developed and published by Vertigo Gaming for Windows.The game was released on October 5, 2012 for PC, and for Steam after a period on Steam Greenlight on October 8, 2013. The game was later ported to Mac, iOS and Android.Its sequel, Cook, Serve, Delicious! 2, was released on the September 13, 2017, and a second sequel.
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![Game Game](/uploads/1/2/6/3/126309169/357325792.jpg)
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Cook, Serve, Delicious! | |
---|---|
Developer(s) | Vertigo Gaming |
Publisher(s) | Vertigo Gaming |
Director(s) | David Galindo |
Artist(s) | Sarah Gross |
Composer(s) | Johnathan Geer |
Engine | GameMaker Studio |
Platform(s) | Windows, Mac, iOS, Android |
Release | PC
iOS
|
Genre(s) | Simulation |
Mode(s) | Single-player, local cooperative |
Cook, Serve, Delicious! is a restaurant simulation game released in 2012, developed and published by Vertigo Gaming for Windows. The game was released on October 5, 2012 for PC, and for Steam after a period on Steam Greenlight on October 8, 2013. The game was later ported to Mac, iOS and Android. Its sequel, Cook, Serve, Delicious! 2, was released on September 13 2017,[2] and its second sequel, Cook, Serve, Delicious! 3, was released on October 14 2020.[3]
Development[edit]
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Cook, Serve Delicious! was designed and produced by Vertigo Gaming in October 2012. It was developed by David Galindo, with art from Sara Gross and music from Johnathan Geer.[4]
Cook, Serve, Delicious! was inspired by the PlayStation game Ore no Ryouri, which was released in Japan in 1999; Galindo had obtained a demo for the game through a gaming magazine and was intrigued by the approach and rush of the game, and inspired him to create a free fan-made game in 2004, using hand-drawn graphics.[4] While the game was popular, and he wanted to make a sequel, he had not sufficient funds to put into its development for it until after he had some success in releasing The Oil Blue, his first attempt at a full game.[4]
Work started on Cook, Serve Delicious! around March 2012, with plan to release in mid-2012 as to hit during the mid-year lull of major releases. As Galindo was not a programmer, he used GameMaker Studio 8.1, which at the time was in beta development for creating Microsoft Windows releases and later would be expanded to include macOS and iOS support later; he wanted to get the game released for Windows first and then release other versions once the full GameMaker Studio version was out.[4]
Downloadable content was released for the game, with the name: Cook, Serve, Delicious: Extra Crispy Edition,[5] which added ten new foods to be placed on the menu, new music tracks, controller support and support for local cooperative gameplay.
Gameplay[edit]
During a game of Cook, Serve, Delicious! With customers waiting for eight meals being created simultaneously.
Cook, Serve, Delicious! centers on an old, worn down restaurant in need of repair. The tower building in which the restaurant is included has had its business drop, but has tasked the player with changing that fortune. The player is given money, and a choice of twenty foods to place on the menu, but the player can increase this amount by purchasing new equipment for the kitchen with profit made from selling food to customers. Customers will ask for a variety of food and drink, as well as sauces, additions and toppings.[6]
Each day in-game has the player cooking food for a steady stream of customers. The player has up to 8 cooking stations to cook food simultaneously; known in-game as 'prep stations'. Prepping food requires the player to navigate to the customer's order at the given prep station, and then following specific steps to complete it, given as keyboard game controller button prompts. Many orders can be customized by the customer (such as toppings on a hamburger) and the player must make sure these requests are applied correctly. Some meals require cooking time, during which the player can work to complete other orders. The game's interface shows the player how much time is left on cooking, so that they can attempt to finish the order correctly once the cooking is properly completed. The interface also shows the patience of the customers, as if they do not receive their order in time, they will walk away. A completed meal is graded by how well it was cooked - missing steps or ingredients, adding wrong ingredients, or not cooking it properly can lead to lower grades and a lower income for the day. The day cycle includes rush hours at lunch and dinner, prompting more customers to come in during those times. Alongside cooking, the player has to complete chores to keep the restaurant sanitary, such as washing dishes, throwing out the garbage, and flushing the lavatory, each following a similar approach to complete as cooking food.
Between days, the player can adjust their menu, buying new recipes, equipment or decorations with money earned. Recipe changes are necessary to keep customers coming, as serving too many fattening or boring foods at the same time will turn customers away, while serving the same foods day-in and day-out will cause them to become stale and less attractive to customers.[7][8]
Reception[edit]
Reception of the game has been mixed to high. Hooked games gave the game a 7.4/10 rating, commenting that the game is 'surprisingly difficult at times', and that it 'has a lot of charm', but also called the game 'repetitive'.[9] Touch Arcade gave the game 4.5 stars,[10] when rating the iPad version, but did not think the simplified controls made the game better. The Stereogram was very positive about the game, saying it was 'much, much more than the sum of its parts.'[11]
148 apps reviewed the app version saying that the game took 'the best elements of every restaurant simulation game' and was 'one of the most enjoyable and addictive games [they've] ever played.'[12] They also praised the game's soundtrack and gameplay 'The ultra-smooth touch controls make Cook, Serve, Delicious a joy to play.'[12]
Sequels[edit]
Vertigo Gaming announced that a sequel to the game, entitled Cook, Serve, Delicious! 2 was to be released on August 24, 2017.[2] The game has also been announced for release on Mac, Linux, and PlayStation 4. The game was delayed, and eventually released on September 13, 2017. Cook, Serve, Delicious! 2 boasted over 180 food types, in comparison to the original's 30, with food being split into entrées, side dishes and drinks. It has also added improved graphics, as well as the ability to customise the restaurant's aesthetics.[citation needed]
Cook, Serve, Delicious! 3 was announced in August 2019 with planned early access release in January 2020. The game is planned for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch. The game fully released on October 14, 2020. [3] The sequel is more story-driven than the previous games, taking place in an apocalyptic future, with the player a human chef aboard a food truck manned by robotic assistants, competing in a national food truck championship. Reflecting this, the game eliminates the chores of running the restaurant, while the player must be ready to serve numerous dishes when they arrive at each stop along the route.[13]
References[edit]
- ^'Cook, Serve, Delicious! Releases'. Giant Bomb. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
- ^ ab'The Mouth Watering Cook Serve Delicious 2 Gets a release date'. Euro Gamer. June 22, 2016. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
- ^ ab'Cook, Serve, Delicious! 3?! on Steam'. store.steampowered.com. Retrieved 2020-11-07.
- ^ abcdGalindo, David (March 6, 2013). 'How much do indie PC devs make, anyways? (Part IV)'. Gamasutra. Archived from the original on October 23, 2017. Retrieved October 22, 2017.
- ^'Bundletars - Cook, Serve, Delicious!'. Bundlestars. Retrieved October 21, 2017.
- ^'Cook, Serve, Delicious! Yoyo Games'. YoYo Games. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
- ^'Game Review - Cook, Serve, Delicious!'. Game Maker Blog. Archived from the original on December 11, 2017. Retrieved October 20, 2017.
- ^'Impressions: Cook, Serve, Delicious!'. Rock, Paper, Shotgun. Archived from the original on September 29, 2017. Retrieved October 20, 2017.
- ^'Cook, Serve, Delicious! review'. Hooked Gamers. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
- ^'Cook, Serve, Delicious for iPad review'. Touch Arcade. Archived from the original on October 21, 2017. Retrieved October 20, 2017.
- ^'Cook, Serve, Delicious! Review'. The Stereogram. Archived from the original on October 21, 2017. Retrieved October 21, 2017.
- ^ ab'Cook, Serve Delicious! Review'. 148apps. January 14, 2014. Archived from the original on December 27, 2017. Retrieved December 27, 2017.
- ^Fahey, Mike (August 6, 2019). 'Cook, Serve, Delicious 3 Takes The Intense Restaurant Sim On The Road'. Kotaku. Retrieved August 6, 2019.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cook,_Serve,_Delicious!&oldid=987822554'
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GamePlay ScreenShots:
System Requirements:
Minimum Requirements
- OS: Mac OS X 10.8
- Memory: 8 GB RAM
- Graphics: GPU with at least 512MB of VRAM or better
Recommended Requirements
- OS: Mac OS X 10.8
- Memory: 8 GB RAM
- Graphics: GPU with at least 512MB of VRAM or better
Installation instructions:
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File Size: 848 MB